Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 03-07-2007 , 05:21 AM
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Nice work on the wrinkles in the clothing. That's going to be really tough for me. What's the box thingy around his head? Is that some sort of proxy?


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# 17 03-07-2007 , 09:07 PM
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Looks great, nice going man.

The box looks like a lattice.


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# 18 04-07-2007 , 01:53 AM
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@perfecto

That box around the models head is a lattice deformer. It's located in your animation attributes. Comes in really handy sometimes. I will probably be using it on my model.

# 19 05-07-2007 , 02:37 AM
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yeah, lattice is our friend xD, very useful in doing this kind of things

well this is a ninja sword , shinobi no katana, hehe, I've been studying japanese this last year user added image

A little low poly but I think its ok.

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# 20 07-07-2007 , 03:25 AM
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erm, im working in all those wrinkes in his kimono...

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# 21 07-07-2007 , 03:54 AM
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Awsome work Legolas_hv! user added image However, you might want to consider cropping or rendering at a smaller size for the sake of the sites bandwith.

# 22 07-07-2007 , 04:14 AM
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Looking great! Can't wait to see more!

# 23 07-07-2007 , 05:33 AM
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Yes, definitely looking great! I'm still amazed at the amount of detail in his clothing, really nice work.


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# 24 07-07-2007 , 06:30 AM
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Awesome
great work on the cloth, Legolas_hv!
what's your method for creating that detail? Could I see a wire? I've never been able to create satisfactory drapery without sculpting :\

# 25 07-07-2007 , 04:55 PM
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awesome user added image
i think its great how u modelled him in that pose without bones n posing. and the clothing and creases look great user added image

# 26 07-07-2007 , 05:08 PM
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Not much further to add other than nod agreeingly with all the posters above. Really digging the solidity of both the clothes and the anatomy. The hands and folds really stand out as looking great.


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# 27 09-07-2007 , 11:58 AM
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HI thanks all for your interest...

Ohw, I've been working for some hours and changed a bunch of things, the face, the katana hilt and this new arm piece of cloth-armor (still working on it), and his mesh shirt (only applied a material to it with a transparency patern)

About wrinkles, I'll try to explain it, you make the base mesh for the clothes and its like drawing them, if you've ever tried. make three cuts where you think its gotta be a wrinkle, and just pull the central cut outside. Its simple, I'll explain better later.

In this model I don't care if the mesh isn't beautiful, you know only use quads and triangles, etc , only if it looks right. I'll post a wire soon.

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# 28 09-07-2007 , 06:45 PM
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oh wow - this is looking very cool! Nice job mate!user added image

# 29 12-07-2007 , 07:42 AM
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I guess the only thing remaining is the hood, or something like that

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# 30 12-07-2007 , 01:49 PM
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this is looking really nice Legolas_hv, if you can nail the texturing then this will be superb! user added image

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