Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 61 19-07-2007 , 12:09 AM
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Some of you wanted to see a wire. This is the smoothed mesh.

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# 62 19-07-2007 , 12:18 AM
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and another, this is unsmoothed

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# 63 29-07-2007 , 12:54 AM
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Looking forward to seeing some more updates. If not, can't wait to see how it looks in your final submission. Superb modeling!


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 64 30-07-2007 , 04:15 AM
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ermm

well, I'm sorry but I am a little busy, I'm studing trying to get my driving license, and some programming stuff for the university, and about making a low poly version, to make a normal map... painting a texture, etc... well all that they are things I well know... ermm, thats nothing new... I would say that i have already finished...

but I don't know, maybe the next week i'll go on

# 65 15-08-2007 , 12:11 AM
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Cant believe i havnt seen this thread yet, Great job Legolas ... nice job with the face update with mudbox and also with his ninja uniform, looks incredible!

only crit would be the last render on the 4th page, the background could have been abit more lighter,

Goodluck ...


Marlon

# 66 25-08-2007 , 06:13 AM
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Nice Job Legolas

for the final render i hope you are going to come in a little tighter for the composition.

Cheers
Jay

# 67 27-08-2007 , 09:10 PM
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Legolas_hv, are you finnished with this, or are you still working on it?

# 68 28-08-2007 , 05:26 AM
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THX: Erm... I finished. I can't go on any more because i'm quite busy with some programming I'm learning.
It's a pity.
I'll try something more for the next challenge.
Thanks all.

# 69 28-08-2007 , 05:53 AM
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Maybe it could be "more finished", but anyway I think its the best I ever did. And the first complete scene I made... I mean character and background.

The camera angle I like it. It was quite dificult to find it... and the background maybe its a bit dark but I made that because otherwise, the ninja loosed importance. With the combination of this two: camera angle and ligths it's presence it's a lot more highlighted.

I thought that it was important since this is a character modeling competition... not rendering or texturing or anything else.

I never thought of texturing it. I was more interested in sculpting in mudbox. I thought it would take me a lot more to learn. But it was quite easy.

Now I have a question, if any of you can help me. Its about the workflow with mudbox:
To have all this incredible modeling detail and use textures too... maybe what i have to do is:

1. make all the unwraps (uv mapping I mean) in the low poly object...
2. then sculpt it in mudbox
3. take it back to maya and bake the normal maps
4. paint a texture for the low poly object using as help the normal map I baked.

Is this right?? What do you think??
Because rendering normal maps in maya... They look awesome in real time but a little crappy in a software render...

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