Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 27-07-2012 , 04:44 PM
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Tuscany Farm Cart

I made this cart as part of a collection of themed props to use in Second Life. The platform is limited to diffuse textures only, so all shading/highlighting must be baked onto the color texture. The cart is modeled in Maya, and textured entirely in Photoshop.Critiques on texturing/shading/model are encouraged and welcomed!

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# 2 27-07-2012 , 04:50 PM
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Looks good, the rust might be a little to much. You might want to bake out a occlusion texture in maya to add a little depth.........dave




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# 3 27-07-2012 , 05:10 PM
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Hey there, Dave! Thanks for tips! With the rust, just too much or vivid?

# 4 27-07-2012 , 05:41 PM
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A little to much I think...........dave




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# 5 27-07-2012 , 05:45 PM
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You might want to bake out a occlusion texture in maya to add a little depth

haha, is that your "go to" advice Dave? user added image


how about trying a greenish patina and tarnished rather than rust. might look nice with some different greens there is a lot of red rust right now. textures look good tho, good scale/detail.

# 6 27-07-2012 , 06:37 PM
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Yeah, I see where you both are coming from. It's 2:30 am for me, so I'll take another stab at the rust tomorrow morning and post some updates! Thanks both of you!

# 7 28-07-2012 , 06:59 PM
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I've reworked the rust this time. I ended up working from a black base with blueish highlights rather than green. The green patina I'm mostly familiar with is with copper, and I'm pushing more towards iron with this. I may have misunderstood your direction though. I've also pulled back on the rust stains on the wood, and added a light blue tinged wash to the wood in the shadow areas, to try and differentiate the wood parts.

# 8 29-07-2012 , 05:08 AM
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Updates

I did some more tweaking to the rust area and wood shading. Here is a new render, along with wireframe and UV layout.

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# 9 29-07-2012 , 05:24 AM
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I've realized way after the fact that this should have been moved to WIP after I started changing things. My apologies!

# 10 29-07-2012 , 08:01 PM
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Final Update

One last update before I move on to the rest of the environment. I've added a slight dirt pass over the model, thanks to a suggestion in another forum. This is the end result.

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I'm feeling really good about this now, and ready to move on to the rest of the scene.

# 11 08-08-2012 , 08:06 PM
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Stick a haystack in there and it would look like it came straight form an Assasins Creed game user added image Realy great texturing!

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