Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-09-2002 , 05:04 AM
sedric's Avatar
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Join Date: Jun 2002
Posts: 10

trim/fillet trouble

hello fellas, i have a nurbs modelling question relating to cars and filleting.

i have filletted these surfaces and everything seems cool, but in the perspective and render views, i see these small areas where things dont line up. i seem to get these little slivery areas between the surfaces,

user added image


user added image


how do i get rid of these? they really ruin the look if the panel... i have already played with the surface tesselation, and that didnt seem to help much.....how do i do it?

thanks a lot for you help,

sedric :banana:

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