Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 31 11-12-2004 , 01:22 PM
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Originally posted by mtmckinley
If that's the case, I'm going to have to ask you try something else. You can put some intersecting planes with alpha-mapped lightning images on them and animate them a bit to achieve pretty neat effects.

Could you explain me how to do that? I assume that lightning isn't allowed by your reaction?

What about the paint fx fire i did? can i keep that?


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# 32 11-12-2004 , 02:58 PM
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sorry, no paint FX. You'd have to use either particle sprites or textured geometry.

# 33 11-12-2004 , 03:07 PM
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Originally posted by mtmckinley
sorry, no paint FX. You'd have to use either particle sprites or textured geometry.

particle sprites eh.. hm ill try looking it upuser added image


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# 34 11-12-2004 , 07:49 PM
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Originally posted by FlashFreak
particle sprites eh.. hm ill try looking it upuser added image

Did you find what you need? If not, i've a few tuts on the subject.

tril

p.s. - great job. I am sooooooooooo very jealous.


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# 35 11-12-2004 , 08:12 PM
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not really.. ill ask you on msn


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# 36 19-12-2004 , 09:45 PM
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last shot's looking good flashfreak! but what's your current poly count, with the grills all modelled? Are you gonna manage within the limit?

# 37 19-12-2004 , 10:21 PM
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Your progressing very well FlashFreak, I cant wait for more updates!


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# 38 23-12-2004 , 04:55 PM
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Where is the latest and greatest FF?


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# 39 23-12-2004 , 06:18 PM
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digging up idea's lol.. i know shit to adduser added image


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