Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 28-06-2007 , 08:48 PM
tgage's Avatar
Registered User
Join Date: Jun 2007
Posts: 13

how do you cut a circle of vertices into a poly cube?

I want to extrude circular features from a poly mesh and I can't use booleans. how do I get a subdivided poly cube to have a perfect ring of vertices on the surface?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads