Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 17-11-2010 , 11:45 AM
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Join Date: Nov 2004
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Add Influence

Hi,
Don't know if this is a newb question. It has to do with skinning. If there is a more appropriate section to post this, please advise:

I have a completed, weighted character mesh, now I want to add a little bone under the arm to move the back very little.

When I use the "Add Influence" option - I've tried every setting.
It puts a lot of extreme weighting on this little bone and ruins my weighting in the arms, shoulders, back, etc.

Does anyone know how to add this new joint into the influence of the mesh with just the bare minimum of weight, so I can slowly, gently Paint Weights onto it and carefully grow its influence in a small area?

Please help, I'm running out of time. Thanks in advance.

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