Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 16-08-2005, 08:59 AM   #16
littlelostalien
Registered User
 
littlelostalien's Avatar
 
Join Date: Jul 2005
Location: Oxford, UK
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks :blush:

Here's an update, rendered in mental ray:





Time to get rigging! But, I'm having technical probs with Maya.
Since I've added the alpha channel to my texture, something very weird (perhaps drawing order related?) is going on in my viewports, like this:



It software renders fine, as you can see. Does anyone know what's going on? It looks really freaky!
littlelostalien is offline   Reply With Quote
Old 16-08-2005, 12:24 PM   #17
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

sounds like a video card issue. Have you checked to see if you have the latest drivers?
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 16-08-2005, 10:02 PM   #18
littlelostalien
Registered User
 
littlelostalien's Avatar
 
Join Date: Jul 2005
Location: Oxford, UK
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I've updated the drivers, and no change . I guess I'll have to do the rigging with no alpha map.
littlelostalien is offline   Reply With Quote
Old 17-08-2005, 12:59 AM   #19
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

perhaps check to make sure all the geometry's normals are outward facing?
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 17-08-2005, 09:26 AM   #20
littlelostalien
Registered User
 
littlelostalien's Avatar
 
Join Date: Jul 2005
Location: Oxford, UK
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I did check that too when it first started doing it, and I turned backface culling on to double check. It's still being drawn wrong, things that are behind one object /part of an object are randomly being drawn infront, and as you move the camera, different parts flicker in and out of being drawn in the wrong order
littlelostalien is offline   Reply With Quote
Old 17-08-2005, 02:27 PM   #21
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

My last suggestion and then I'm out of ideas. lol Try making a new perspective camera. I've had it occur where the default persp camera does weird stuff, but making a new one works.

After that, I'm spent! Good luck!
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 17-08-2005, 05:51 PM   #22
littlelostalien
Registered User
 
littlelostalien's Avatar
 
Join Date: Jul 2005
Location: Oxford, UK
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Nope, that hasn't worked :shakehead

Thanks for trying to help, I guess it will have to remain a mystery. I'll either rig him without the alpha map, or wait until next week when I go to my parents and try it on my Dad's computer.
littlelostalien is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.