Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 12-10-2005 , 03:27 PM
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Sept/Oct - Noob - Bowring_2002

Hi,

Bit of a Late Entry into this Comp but im gonna Give it a Go

Im going to be modeling Mecha Sonic from the sonic games

here a refrence pic im going to be using

# 2 12-10-2005 , 03:29 PM
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forgot to include pic lol

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# 3 12-10-2005 , 03:30 PM
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Here some progress so far
modeling out of polygons

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# 4 12-10-2005 , 04:54 PM
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Good start! Welcome to the challenge and good luck with Sonic.

# 5 12-10-2005 , 05:11 PM
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More Progress Made on the Head Espically on the Hair

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# 6 12-10-2005 , 05:40 PM
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good start and welcome user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 7 12-10-2005 , 07:29 PM
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I love Sonic user added imageuser added imageuser added image

It's looking very good. I can't wait to see the finish user added image


"One day someone tells me that I was no one, no one is perfect, if God is perfect so I'm God" - No One
# 8 12-10-2005 , 08:12 PM
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Another Update, Going to leave it at that at the moment because over here in the uk its 11pm and im pretty tired :zzz: :zzz:

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# 9 13-10-2005 , 04:55 PM
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Another Quick update, main model is praticly finished obviously there are still a few tweeks i need to do and i will now be starting the lovely task of UV Mapping :headbang: :headbang:

Anyone who has any hints on UV mapping please let me know as i am pretty poor at it user added image

anyway this update i just played around with poses tinking that i may stick with this as i do want metal sonic to be running in the final render

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# 10 14-10-2005 , 03:54 PM
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You finished very fast, and its great user added image.

I can't wait to see it finish user added imageuser added image.

Good louck with the texture user added image


"One day someone tells me that I was no one, no one is perfect, if God is perfect so I'm God" - No One
# 11 14-10-2005 , 07:20 PM
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nice and fast modelling user added image

His pose looks like the final yards of a sprint race (which may be what you're after and looks good). If not then you'll need to alternate the arms/legs into a more realistic pose

and good luck with the UV's, it can be daunting! Check out mr mckinleys UV tutorial on his website for some useful hints and tips, it helped me user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 12 15-10-2005 , 09:14 AM
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A wire would be nice to see. user added image

# 13 15-10-2005 , 07:32 PM
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Quick updat i started texturing the head but there's still a lot of work to do

i want to post a wireframe as suggested does anyone know how to render out a wireframe on a smooth shaded model??

cheers for the support people:attn: :attn:

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# 14 16-10-2005 , 05:48 AM
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(Assuming your using maya), In your shading tab, select wireframe on shaded. Do a screen capture of your work area, and import into photoshop or another paint program. Save as .jpg and post in forum. This is how most people do it.

Or you can map your UV's and use the layout as a texture. Your wire will then show in a render.


Hope this helps out.

# 15 16-10-2005 , 12:18 PM
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Cheers for the help
Here's the Wireframe

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