Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 11-01-2007 , 02:01 PM
Registered User
Join Date: Aug 2006
Location: Qc, Can
Posts: 8

GI + texture help and advices. Please

Hi
Here's the first time ever I succeed lighting a scene with GI. (see bottom link)
I wanted to do some sunlight coming in the windows.
I tried to put some textures, but the floor image is supposed to be some lined wood (https://decibel.fi.muni.cz/models/cin...wood_floor.jpg)

BUt how come in the render is all blurred out ? same for the roof. I use JPEG images in 1024x1024. I tried TIFF but Maya says it doesnt recognize.

Im ready to add some furnitures and other little stuf.

help, comments, advices, recommandations will be greatly appreciated

thx in advance

user added image

# 2 11-01-2007 , 02:53 PM
Registered User
Join Date: Dec 2004
Posts: 33
looks good!

I have problems with blurry textures too sometimes. Changing the filtering type to "off" makes them a bit sharper for me. Also, play around with your antialiasing settings. I've noticed that makes a difference too.

# 3 11-01-2007 , 03:38 PM
Registered User
Join Date: Aug 2006
Location: Qc, Can
Posts: 8
thx very mch
I didnt expect an answer so quickly.
the two other forums I posted remained silent for 2 days now user added image

Ill try your advices

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