Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 06-01-2003 , 10:09 PM
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Realistic valve render

Hello, just fooling around at work, trying to make a realistic valve. Thanks,
Brian


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# 2 07-01-2003 , 12:16 AM
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Cool! Maybe soften out the shadows a bit?


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# 3 07-01-2003 , 01:28 AM
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Very cool!

What renderer did you use, or is this the standard built in renderer?


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# 4 07-01-2003 , 01:36 AM
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Smells like mental ray. But then again, maybe I'm wrong... again... user added image


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# 5 07-01-2003 , 03:27 AM
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Ooooo... pretty...

Only comment is that the depth of field seems off to me. The blurred valve looks a little too blurry considering its apparent proximity to the other valve.

Otherwise, really nice!


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# 6 07-01-2003 , 03:32 AM
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another thing I might add is that the texture on the bar's is the same exact on the 2 valves..and where have you seen errosion the same size/shape/color on 2 different things? user added image

other than that, I could have to agree with dannyngan about the dapth of field...maybe you can blur out the farter one and focus on the closest one to the camera

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# 7 07-01-2003 , 11:56 AM
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Is the texturing procedural or is it done in photoshop? It looks very nice either way.

user added image

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# 8 07-01-2003 , 01:04 PM
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Hello. From start to finnish (modeling the valves and the crossover pipes in the background to compositing) this took under an hour. so there are details that I have missed, primarly all of the ones you have notice. Things were slow at work but I still wanted to "look" busy. Umm... to answer alot of your questions, the valve in front is actually just a copied layer in photoshop of the first valve, moved down and added a gausion blur. Thats why it has an identical texture and is also way to blurry for DOF. Like allways, I used GI_Joe for rendering and added a slight glow to the materials.THanks for all of your comments, I got alot more than I expected. THanks,
Brian
Oh, textures where edited from Photographs in Photoshop.


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# 9 07-01-2003 , 01:19 PM
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Originally posted by brian_ellebracht
...the valve in front is actually just a copied layer in photoshop of the first valve, moved down and added a gausion blur...

I kind of sensed some weird perspective mismatch but didn't want to say anything 'cause I wasn't sure user added image The pshp trick you used explains it user added image

Thank god I don't have to get new glasses just yet user added image


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# 10 07-01-2003 , 02:26 PM
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I
was wondering if anybody would notice. lol


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# 11 24-01-2003 , 10:38 PM
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renderer

Could you tell me what kind of rendering you did? Is it Mental Ray or just the output of Maya?

# 12 24-01-2003 , 10:45 PM
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i used gi_joe
Thanks,
Brian


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