Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-06-2012 , 08:56 AM
saitbakirci's Avatar
Registered User
Join Date: Jan 2012
Location: İstanbul
Posts: 8

Armor Project

user added image


Max 2009 - Mental Ray render and Photoshop..

Mechanical Body Work.

Attached Images

Last edited by NextDesign; 11-06-2012 at 08:48 PM.
# 2 11-06-2012 , 08:07 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
I can't really see any details, the image seems to be thumbnail sized. I'm on an iPad but I don't think that's the problem.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 3 11-06-2012 , 08:48 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Fixed the link.


Imagination is more important than knowledge.
# 4 11-06-2012 , 09:18 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Ah yes now I can see it, thanks.

The compression is quite brutal and its wreaking havoc on that wireframe overlay effect which seems to be a bit on the dense side.

Also, there is something about the breastplate section that's letting the rest of the model down, those rounded edges look like they don't belong.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 5 12-06-2012 , 02:28 AM
oxygenfish's Avatar
Registered User
Join Date: Apr 2012
Posts: 28
The upper part is good for me,but the lower one is really a little strange,seems not match with each other.


Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off