Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 22-05-2012 , 10:34 PM
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interior and exterior images

hi,

I ask a lot of questions on this board but can't provide much help, so I thought I'd share my most recent Maya work, some of which has been helped along by people on this board (special thanks to Genny! user added image

I'm a 2D/ZBrush person at heart and these renders take a lot from my stylised approach to illustration, so they're not meant to be 100% photo-realistic. I'm pretty pleased with them for first attempts.


all the geometry in the bar scene is from turbosquid; the car is my own mesh

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# 2 23-05-2012 , 09:00 AM
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Those look pretty cool, the CA is really strong in the second image but it adds a dreamy effect to it and I like it. The depth of the first image gets kinda muddy with the chair in the foreground and the piano. Still, nice job!user added image


- Genny
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# 3 24-05-2012 , 12:00 AM
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thanks. actually, the piano and chair is my favourite bit! =S but I admit the chair has become a bit vague - I layered some noise over the FG; it looked ok on the table but flattened the chair somewhat,and for some reason I never toned it down...

CA..?

# 4 24-05-2012 , 12:51 AM
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CA = Chromatic Aberration. I lose track of what's what in the first image its like I have baby oil in my eyes or something, especially on the left side, there is a lot of the same tones.


- Genny
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# 5 24-05-2012 , 01:59 AM
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Nice sharing.I prefer the second image.And the smoke in the first one looks a little strange.


# 6 11-12-2012 , 05:36 AM
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Wow..Love them both.

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