Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 19-06-2003 , 04:03 AM
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Join Date: Mar 2003
Posts: 19

reflections?

I have made a sphere with an environment texture on it that i want to use for reflections for my refelective objects, and it works how i want it to work. But when i render the image, you can see the inside of the sphere in the Background. Is there a way to set up the sphere to still cause reflection on the shiny materials yet not physically show up in the render?

# 2 19-06-2003 , 04:40 AM
Darkware's Avatar
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Join Date: Oct 2002
Location: USA
Posts: 1,172
Try unchecking the "Primary Visibility" box in the attribute editor for you sphere.

Select your sphere, choose Windows>Attribute Editor. You may have to switch to a different tab to find it, but it's under the "Render Stats" section.

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