Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 20-08-2005 , 06:31 PM
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Amelie

She is finally done!

This was mostly a modeling exercise so I did not spend too much time on textures (I just wanted a good skin texture).

She is quite heavy (over 1 million polys, almost all quads). The main goal I set for myself was to model as much detail as posible. That's why I wasn't too concerned with the poly count.

The images dont really show all the details. All the screws (screw holes) are modeled, all the "cable connections" are modeled, etc...

Comments greatly appreciated.

Attached Thumbnails

Last edited by Lookey; 20-08-2005 at 07:08 PM.
# 2 20-08-2005 , 07:01 PM
mtmckinley's Avatar
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nice details!

# 3 21-08-2005 , 06:36 AM
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Nice lighting aswell!

# 4 21-08-2005 , 02:50 PM
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wow!, thats amazing, I am new to maya and to this forum, I've check out a few pics here and I am just blown away. :bow:

# 5 21-08-2005 , 10:37 PM
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Location: UK , cambs
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same here mate , but i just got the new maya 7 , and it didnt half coast me alot of money but i got my parents to pay for it becuase i am learing graphics when i am older and hope to go into a design company user added image


# 6 24-08-2005 , 01:19 AM
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Here are renders of some details.

Sorry that the image is so big...I would have to upload like 16 separate small images to show everything.

Comments greatly appreciated.

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# 7 25-08-2005 , 04:42 PM
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nice!! ahah, guess what, coincidently, im in a 1 on 1 battle with total rookie on a humanoid, and im making one similar to urs, not really, but like ns-5, when im done, maybe our humanoids can mate, lol jk


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