Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am trying to invent some facial rigging systems using clusters. My problem is that when multiple clusters are effecting a vertex the clusters translates seem to be added together. Is there a way so that clusters average their translates and apply them to a vertex rather than add them, sort of like smooth binding. I am trying to avoid binding at this point.
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