Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 20-11-2002 , 01:04 AM
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# 17 20-11-2002 , 01:09 AM
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Originally posted by adldesigner
Actually I´m going to wait for the GeForce Fx card ... I´m up for that one. .. ohh and some RAm ... damn I´m low on Ram ..

which one is it????
and about the ram... you definitely want one.. 128 megs is too low!!!

# 18 20-11-2002 , 07:17 PM
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erm, sorry but ive never taken a look at benchmarks before and dont really know hardware user added image


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