Thanks a lot guys. I'am realy glad you like it.
Well, the more object have a detail, the less texture painting is needed. That's just my opinion. From the other side, many object will not require unwraping, I just going to put, for example, a cylindrical UV Maping for barels and street lights, a box maping for the walls behind, a procedural material should work for the ropes... etc. It's not easy, but it's worth trying.
The moust dificult part I think, will be ground. I think I will going for resolution (becouse I dont like tileing) at least 4096x4096 or twice bigger. In PS i think I will combine some maps, one over another, add some dirtyness... maybe some blood (like in my MK animation
But let's first see what task we will get on 15 April.