I still need help with the shading networks - Thing is I've got 7 sss materials and I think it'll be a waste to create 7 identical shading groups, light maps and light map shaders.
Can someone please tell me whether it's possible, and if it is how to connect more then one material to a shading group?
Another question I came up with is how to make the balloons cast colorful shadows? I stumbled across this several times now but I can't recall ever actually solving it...
Thanks in advance,
When in doubt, delete history and freeze transformations.
My latest snake game
(Requires DirectX9 SDK and Framework)