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Old 24-03-2003, 09:48 PM   #16
nirsul
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Yea , you're right

I am coming from an AutoCAD background (working with it for the last 9-10 years) and indeed - there is no faulty offset there.

I also tested it in Rhino - perfect , too.

Nir
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Old 25-03-2003, 06:02 PM   #17
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I come from an AutoCAD background since R9 too.

I haven't however used Rhino much. But I have heard that Rhino is more suited to being a "engineering" package than not. It is from what I know about it pretty awesome but it's drawback might be it's data weight. Not a problem for building protoypes and modeling 1 specific object to a high detail but for on the fly modeling and integration with the core DG that is MAYA, I believe MAYA's NURBS are pretty awesome in comparison to other packages.

Personally I wish that they had bezier splines in MAYA as for generating simple fast shapes there is no substitute.

MAYA is "quirky" feeling after coming from packages like Acad and MAX per say,

Good luck,

JB
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Old 26-03-2003, 10:14 PM   #18
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:p :p

did you hear that ?

it's me... slapping myself in the face !

OK boyz and galz -

I must ask the programmers of Maya to forgive me for I have sinned

Actually for I haven't SEEN - The problem I was trying to solve is easily resolved by setting the MAX SUBDIVISON DENSITY in the offset Curve Options box.

BUT YOU ALREADY KNEW THAT - DIDN'T YOU ?

It works (at least for now).

Mike McKinley was right - and I knew it - I just couldn't see how.

Slap...Slap...Slap....


NIR









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Last edited by nirsul : 26-03-2003 at 10:21 PM.
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Old 27-03-2003, 12:05 AM   #19
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Old 27-03-2003, 12:15 AM   #20
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So anything IS possible to do in maya! wow...

-Emo
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