Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 31 20-04-2003 , 12:08 AM
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select the shader in hypershade, (within hypershade window) click file -> export network and export as a .ma file

# 32 20-04-2003 , 06:23 PM
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if you do it right, then i t will work, btw, where is the attachment?

# 33 21-04-2003 , 08:38 PM
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The shader is in the same place that i posted the first one. DOES IT WORK?



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# 34 30-04-2003 , 08:50 AM
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nope, i need some textures you used,,

i need:

C:\Documents and Settings\ben\My Documents\My Pics\Textures\Metals\ZooBlackMetal.015.jpg

C:\Documents and Settings\ben\My Documents\My Pics\Textures\Metals\MetalScratchmap.jpg

# 35 30-04-2003 , 06:38 PM
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oh heheh sorry here ya go!



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