Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 31-10-2016 , 12:06 PM
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Join Date: Feb 2004
Posts: 5

finger tip / nail topology

Hello all,
i wasn't sure if topology was more of a rigging thing but anyway.

Does anyone have knowledge of the best way to model the tip of the finger with the finger nail. Basically if you were creating a photoreal human character which then needed to be rigged effectively, is it wiser to have a hole at the end of your finger and have the finger nail as a seperate piece of geo that slots into that space? or is it better to have the finger tip geo including the nail all as one object (though i presume for shaders this would be a problem)

if anyone knows the right way to go about doing this or could point me in the direction of a good finger tutorial, i would really appreciate it.

thanks,
Sam

# 2 31-10-2016 , 08:54 PM
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Join Date: Apr 2002
Location: Prague
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