Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-07-2004 , 04:17 PM
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HDRI in Maya 6.0

Can anyone tell me what the function of the "Image Based Lighting" section of Mental Ray?

I have been experimenting with HDRI using HDR images as Ambient Lighting files applied to a Sphere, rendering with Final Gathering.

This works great, but I'm just curious as to what this new "feature" is I just found and how it's used.


"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 2 27-07-2004 , 06:10 PM
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IBL will elimanate many things you are currently doing. It also provides more accurate calculations and you can see the HDR in the viewport. I recommend you to go through the help files to unserstand all the options for the IBL.

# 3 28-07-2004 , 03:50 PM
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Thanks Roach! I read all about the IBL and am very impressed with the control and less steps as opposed to my "long way".

I've enclosed a test image that I did...

Attached Thumbnails

"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 4 28-07-2004 , 08:34 PM
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sweet. The IBL has saved me loads of time on renders. it is truly great.

# 5 29-07-2004 , 08:46 AM
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cool, what were the settings on your material to get your look on the metal?


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# 6 29-07-2004 , 12:27 PM
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Here's my settings:

I also used an HDRI probe for the reflections.

Attached Images

"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 7 30-07-2004 , 09:28 AM
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So simple - so effective....

sjurick: thanks for starting the thread and later supplying the "chrome" settings (neat)
roach105: thanks for the lead on the IBL
Pure_Morning: thanks for asked sjurick for the metal material settings

great thead.....

thanks again (all)

# 8 30-07-2004 , 11:18 AM
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Glad to help!


"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 9 30-07-2004 , 12:56 PM
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keef thanks for all the thanks!!!

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