This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Looking sweet so far mate, just one thing I would say is the pectoral/ab area looks a little off, the pecs look too circular though this is a fantasy character so it wont be human proportions. Good work.
If you believe in telekinesis, raise my right hand.
Originally posted by j5ive Looking sweet so far mate, just one thing I would say is the pectoral/ab area looks a little off, the pecs look too circular though this is a fantasy character so it wont be human proportions. Good work.
Thanks, j5ive
I worked the pecs and abs.. softened the abs and reshaped the lats. Connected the head to the body and the wing to the body. Added feet. Since it is going to be humanoid, I do want it to be somewhat proportionally correct. However, I do plan to do alot of surface work in Z-Brush to the skin of the gargoyle to make it look alot less human.
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