Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 31-12-2006 , 01:46 AM
Weyu's Avatar
Registered User
Join Date: Nov 2006
Location: Sweden
Posts: 482

Question regarding UV mapping

I wonder if you can just uv one half of a image and mirror it without some weird stretching and such. user added image

# 2 31-12-2006 , 04:40 AM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
do u mean mirror the map or the painting

if u mean the map and ur model is symetrical u delete one half map it line the uvs in the editor up properly
mirror geometry and merge
buth sides should be mapped without stretching

if u meaan in PS yes and it shouldnt stretch but reme if it has writing u cant just mirror it


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads