Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 05-12-2002 , 03:01 PM
ereitz's Avatar
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twisted x-mas

I love christmas! I have no bad memories of christmas! Really!

# 2 05-12-2002 , 03:13 PM
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Funny! I want to see this as a real TV commercial for Absolut user added image


I do not support Bush! Nor Saddam! Long live UN!
# 3 06-12-2002 , 10:56 AM
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nice sketch man.. :p

# 4 06-12-2002 , 03:58 PM
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Thanks. I don't really know how I'm going to go about modelling him. I'm working on my demo reel right now and plan to start on him in a couple of days...


Check out the subsurfacescattering on my tongue...

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# 5 08-12-2002 , 12:14 PM
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construction underway

Santa's head. NURBS. It's a start... :banana:

# 6 08-12-2002 , 02:29 PM
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looks like the man in the moon. great start

# 7 09-12-2002 , 12:48 PM
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haha it does to nice


Thanks for wasting your time reading this line.
# 8 09-12-2002 , 07:11 PM
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Nice to see you have started.
Looks good so far user added image

# 9 10-12-2002 , 05:31 AM
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onward

now we're getting somewhere... any ideas on texturing a comic style figures hair/beard? My plan was to make the basic shape for the beard and hair in the back with polys and then give it a texture. Also the rim of the hat needs a fuzzy feel...

Comments and critic on the face/expression comparison to the original sketch all greatly appreciated. user added image

# 10 10-12-2002 , 07:15 PM
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nice work so far man.. keep it up! user added image

# 11 11-12-2002 , 04:17 PM
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working the body...

# 12 12-12-2002 , 10:11 AM
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Hehehe, cool santa, he seems to be mad ... poor mrs. santa. user added image

# 13 12-12-2002 , 01:43 PM
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that kicks but... keep it up dude.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 14 13-12-2002 , 02:14 PM
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hands!

I figured since the hands are a little exagerated they don't need to be so realistic so I modeled them directly on the arms by extruding and manipulating polygons. It's hard to get used to not having the plane of reference be parallell to your hand but then there's no fuss with attaching either - when it's done it's done.

I'm interested what other people do - modelling hands seperate and attaching them or modelling them on the body? Pros? Cons?

# 15 13-12-2002 , 07:48 PM
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full body

okay - i'm spending a lot of time on this fellow. Getting into the Christmas spirit user added image

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