Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-03-2008 , 10:14 PM
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rigging vine

I have modeled a set of five vines and need to work out the best way to rig them. I want their movements to be like a snake and am usure what the best way to achieve this is. If I just rig them with a smooth bind they are to stiff and wonder if there is a better way to get the result I am after.

Any advice is much appreciated,

leon

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# 2 03-03-2008 , 10:24 PM
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spline IK?


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# 3 04-03-2008 , 02:34 PM
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Still moves a bit to rigid when I move the clusters. Is there a way to fix this and get it to move smoothly.


Last edited by leonlabyk; 04-03-2008 at 02:39 PM.
# 4 04-03-2008 , 06:21 PM
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