Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have modeled a set of five vines and need to work out the best way to rig them. I want their movements to be like a snake and am usure what the best way to achieve this is. If I just rig them with a smooth bind they are to stiff and wonder if there is a better way to get the result I am after.
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