Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-11-2003 , 06:01 AM
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Evo VII

ive been working on this for about 2 days, and i figured i'd show it to ya...

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# 2 01-12-2003 , 01:23 AM
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update

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# 3 01-12-2003 , 01:26 AM
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Looks pretty cool. could use to work on the tyres.. the body is of good quality but the tyres kinda pull every thing down a little.

# 4 07-12-2003 , 10:26 PM
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well i spent all night last night trying to get this to look half way decent...all crits welcome

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# 5 07-12-2003 , 10:37 PM
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Looking nice!
I was just wandering one thing..when you make a car and put in in a scene like you last pic. How do you do enviroment? Is it just a box with texture?

# 6 07-12-2003 , 10:50 PM
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you could use a little more even GI on the last one.. and less highlights.. but it looks pritty good. I like the background.

# 7 10-12-2003 , 05:02 AM
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well...the bg is just a plane.....and there is a sphere around the entire scene...

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