This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I need som help, i want to know how i get the edge on a poly model i cut i half to get "bigger" like kurt have in the assult mech tutorial. Like the edge is now (defult) it is hard to se it some time when i want to merge vertices on to half.
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