Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-12-2006 , 10:33 PM
j5ive's Avatar
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Seleection priority?

Everytime I try to drag select some vertices the poly object geometry behind also gets selected i presume this is something to do with the selection masks at the top, but so far none has worked, or if it has the next time i select it defaults back to all objects which is very frustrating, any ideas?


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# 2 13-12-2006 , 12:39 AM
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backface culling... but you've got to set it in both the preferences and also in the current viewport's settings... and sadly even then it doesn't always work right *shrug*

why not try paint selection?


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