Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 41 26-02-2003 , 04:38 AM
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Originally posted by ragecgi
Undseth took the words right outta my mouth!!!!

KILLER MAN!!! looking GREAT!

The bump depth is perfect for the map you are using, and feel free to actually model some deeper dent's if you want, as I've gotten the chance to see the actual "prop" boat up-close once, and it was dented to helluser added image

PERFECT texturing man!

I think I speak for ALL of us, when I say that it would be a CRIME if you did NOT do a quick OR long tutorial on how you textured this boat sometime in the near future!!! user added image

NICE JOB!!

I see GALLERY written all over the keel of this boat when your final shot is done man!

AGREED, i want to know how its possiable to put textures like that on maya. also i want to know how long you been playing with maya.

# 42 26-02-2003 , 04:56 AM
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Wow, awesome job KB.. keep it up user added image. Definately perfect texturing... just one thing. Ever thought of adding a barnicle texture thing to the bottom of the boat? I think it would just add to the effect user added image.. if you animate it in water, it would look weird to me if a boat came off the ground of the wave.. and you could tell the boat was clean on the bottom.. which you just dont see user added image. Awesome though, just wonderful job user added image.


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# 43 26-02-2003 , 07:49 AM
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Thanks a bunch. user added image It's this kind of feedback which keeps you going user added image

ragecgi: I'll see what can I do about the tutorial. I'll take some notes what I've done so far and what I will do in the future about the textures.

PureHate: It's basically a file texture which I painted in photoshop using some digital photos I took. I've been playing with maya about 8 months but before that I used 3dsmax for about 6-7 years.

)v(: I'll keep your idea in mind. This is just a quick test I made last night. More details will be in the final texture...


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# 44 26-02-2003 , 01:03 PM
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wow, how do you made that rusty shader?
it's cool, a lot of details, I like it... user added image


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# 45 26-02-2003 , 01:16 PM
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It's beautiful!

I have no words to describe this other than to say I can't wait to see this thing going throught he water!

Very Nice!!


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# 46 26-02-2003 , 01:33 PM
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you doing good k-man! putting some nice detail in!

# 47 26-02-2003 , 01:48 PM
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Your making my stuff look bad! user added image user added image
Great work
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# 48 27-02-2003 , 12:37 AM
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Not much of an update but anyway... user added image


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# 49 27-02-2003 , 01:35 AM
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damn that is fu**in nice. how long you been playing with maya now ?

# 50 27-02-2003 , 01:37 AM
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Beeeeutyfull!


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# 51 27-02-2003 , 06:28 AM
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woooow!!!

# 52 27-02-2003 , 12:36 PM
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the skills user added image


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# 53 27-02-2003 , 04:30 PM
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very nice texture work - definitely should go into a tutorial user added image


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# 54 01-03-2003 , 05:38 PM
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Well, sorry to say this but as the tutorial would be mainly a photoshop tutorial so I think it isn't going to happen. I may post some stuff on my site later in text though... dunno yet.

Here's some updates:

btw, thanks for your comments...


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# 55 01-03-2003 , 05:40 PM
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Another shot. I think the hull texture is now completed. Not sure about the others...


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# 56 01-03-2003 , 05:41 PM
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:|.. you sure waited to make us loose our socks! What a jump! That is superb! Keep it up kman user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 57 01-03-2003 , 08:10 PM
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Nice!

Yeah, actually, instead of a tut, even if you could just let us know how you extract your uv's for a snapshot, that would help me out a lot!

That's where I'm still a bit confused...

Once I'm in PS, I'm fine, but getting to that point, I'm still a bit cluelessuser added image


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# 58 01-03-2003 , 08:14 PM
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This just keeps getting better and better!

Truly an inspiration


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# 59 01-03-2003 , 09:53 PM
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YEAH!


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# 60 03-03-2003 , 12:16 AM
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Thanks.

Almost done with texturing. Some tiny bits left to be done. Then I I'll concentrate on the shaders and lighting a bit more carefully. Who knows I might even bring in the ocean too user added image

Anyway... off to bed for now...


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# 61 03-03-2003 , 01:00 AM
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:|, can I call you Kbrown-god from now on? This is amazing. I would be so proud and happy if i modelled that. Great job Kbrown-god.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 62 03-03-2003 , 05:47 AM
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OMG kicking ass k user added image user added image


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# 63 03-03-2003 , 05:52 AM
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wow! I can't believe this went from this to that:

# 64 03-03-2003 , 06:15 AM
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Whaaaaaaat!?!

This is a might good looking rendering Kbrown!

aw...

*sobs*


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# 65 03-03-2003 , 07:06 AM
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Aside from the fact that this is an absolutely beautiful model, the latest render has a "ghost-like" quality to it...

creepy....awesome!....but creepy.


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# 66 03-03-2003 , 08:19 AM
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Emo: I have to make a confession. I do have other reference too. I bought The Perfect Storm DVD and took some screenshots from it + there are many photos of Andrea Gail in the Secrets Of The Pros book. None of those were directly from side or didn't show the whole ship so that's why I drew that simple reference picture user added image

Anyway, thanks for the comments...


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# 67 03-03-2003 , 09:11 AM
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very cool, its a good loking ship user added image
I think that you work hard to finish it...
Anyway, congratulations user added image


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# 68 03-03-2003 , 11:45 AM
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hehe, it's still an amazing ship Kbrown...

anyway, is she going to try some stormy oceans in the near future?

-Emo

# 69 03-03-2003 , 12:34 PM
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Originally posted by Emo
anyway, is she going to try some stormy oceans in the near future?

-Emo

That's the plan. But I'm not rushing anything. Here's the WIP thread for the ocean I'm going to put her in: https://forum.simplymaya.com/showthre...&threadid=2993

I still need to plan out some sort of script and storyboard for the final animation. I have to agree what Hidalgo said earlier. The last shot has some ghost-like feel in it, so I started thinking why not using that as an idea for the animation. Something like: "Fisherman's Legend - The Spirit Of Andea Gail"

Anyway, I am open to ideas...


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# 70 03-03-2003 , 12:44 PM
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excellent work k-man! great work and nice to see a project actually being seen through!! awesome

# 71 03-03-2003 , 12:49 PM
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Thanks Kev. I hope this will see the day I can post it on the Finished Work thread. I've never done anything this big before user added image


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# 72 03-03-2003 , 04:29 PM
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WOW!!! :wow:

Your ship looks awesome.

I haven't visited this thread since it first started. And it has come a long way since then.

About how many Hours have you put into this ship?
And how long are your render times at this point?

Just curious. user added image

Can't wait to see final render.


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# 73 03-03-2003 , 04:34 PM
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KICK ASS!!!!!


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# 74 03-03-2003 , 04:47 PM
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Originally posted by mshoward82
WOW!!! :wow:

Your ship looks awesome.

I haven't visited this thread since it first started. And it has come a long way since then.

About how many Hours have you put into this ship?
And how long are your render times at this point?

Just curious. user added image

Can't wait to see final render.

Hard to say how many hours i've put into this but a lot user added image
The last rendering took just under 7 mins...


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# 75 03-03-2003 , 05:01 PM
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I was just curious, because something like that would have taken an hour to do on my computer.

Its old and slow. user added image

Anyway great job. user added image


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# 76 03-03-2003 , 08:50 PM
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wicked render k-man.. user added image

# 77 03-03-2003 , 09:01 PM
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looks great!!


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# 78 07-03-2003 , 12:40 AM
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Thanks. Few little details are yet to be done. I won't mention them now because I want your honest opinion about the model. Feel free to tear it apart cause I am about to call this finished.

1/3


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# 79 07-03-2003 , 12:41 AM
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2/3


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# 80 07-03-2003 , 12:43 AM
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3/3


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