Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 20-08-2003 , 05:34 PM
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EISTEIN wanabie

hi all can i get some c&c please thanks

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# 2 20-08-2003 , 06:54 PM
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any comments..............

# 3 20-08-2003 , 08:44 PM
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update

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# 4 20-08-2003 , 08:51 PM
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i like it...
one thing though...the hair kinda looks like its behind the head itself


- TwEeK
# 5 20-08-2003 , 09:26 PM
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another view

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# 6 21-08-2003 , 12:19 AM
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update

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# 7 21-08-2003 , 01:17 AM
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update

hey all if u see soomething that needs work please fell free to comment
thanks

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# 8 21-08-2003 , 09:14 AM
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I think the hair looks a bit like it is stuck on - perhaps make the transition from head to hair smoother? The bulb of his nose doesn't seem to come out smoothly from the rest of it. The jacket sleeve creases could be a little more random; maybe try moving some edges round? But the stylised feel is good I think.

If you render on a lighter background (environment tab in the camera attribute editor) it makes things a bit easier to see btw.

# 9 21-08-2003 , 02:58 PM
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update

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# 10 21-08-2003 , 05:33 PM
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finished

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Last edited by NERDboy; 21-08-2003 at 07:26 PM.
# 11 21-08-2003 , 05:40 PM
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hehe he looks like hes in an E.R. outfit


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