Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 03-01-2014 , 08:28 PM
Registered User
Join Date: Apr 2013
Posts: 21

Maya UV Build

If i had a 3D model with symmetrical build, and lets say i create the UV's for the left hand or left foot. Could i use the same UV's in order to create the actual textures??? or do i need to have for both hands/feet 2 different yet similar UV's???

# 2 04-01-2014 , 12:16 AM
Registered User
Join Date: Aug 2011
Location: Sliema Malta
Posts: 497
No matter what you do you will have UV's for the opposite side. All UV's really are are a flattened version of you mesh in the vertical and horizontal axis. The "W" somewhat associated with it is the world origin it is located at when the map is created and flattened in the space. You can duplicate and scale in the negative and have overlapping UV's and then use the same texture space for both sides. Mind you that it will be completely symmetrical in texture and not look real. Depending on the quality of realism that you are trying to hold.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads