Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 12-03-2016 , 12:51 PM
nickynacky's Avatar
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Join Date: Apr 2012
Posts: 83

mesh slighty bending out at edges

hey all, I have a mesh thats created from a spline and revolved around 180. When I smooth it, it bends out slightly at the edge - the images are the top view - does anyone know how i can stop this?
thanks
Nicky

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# 2 14-03-2016 , 07:51 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Do you mean that at the left and right extremes, the tangents should be vertical? If so, then this is a function of there not being a full circle to create a smooth arc. It's hard to explain, but it's a result of the smoothing algorithm. If you're asking about something else, I'm not sure quite what you mean.

# 3 15-03-2016 , 04:09 PM
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I think in this case you need more geometry.


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# 4 22-03-2016 , 06:59 PM
nickynacky's Avatar
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Join Date: Apr 2012
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thanks guys, tried with more geo but i havent fixed it yet..im just going to ignore it for now!

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