Thanks for the feed back everyone. I should clarify about that bonsai tree. I've had more than a few people think that it was all faked with paint effects, but it wasn't. Those are all modeled polys. Same with the tree trunk. No displacement maps or z brush. All modeled, then just enhanced with a bump map. I'd show a wire, but the total mesh is just over a million polys, so it's a little dense. Thanks again for the feedback.
Ok, so I'm a bit slow. Instead of showing the entire mesh, why don't I show a close up of the detail bits. Here is a close up of the leaves as they appear on the tree.
And a detail wire of the leaves and branches on their own.
Oh yeah, and I know that the triangle modeling method isn't that desirable, except for games, but they all started out as quads, and in their original form, the total poly count was closer to 5 million, so I used reduce poly tool to make my computer hate me a bit less.
If my comp had 1 million polys in a model, it would literally explode.. how can you handle that many polys? can you actually rotate around and work? How long was the render?
Yeah, I just built my new machine. I'm running twin 3.06 Xeons with 2 gigs of ram. Backed with a Wild Cat 512 MB video card. If I was still running on my old machine, it would have caught fire also. Renders out in about 10 minutes at 1600 x 1200.
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