Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 27-03-2008 , 08:14 AM
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Join Date: Mar 2008
Posts: 33

refining polygon model

hi, i'm trying to refine a polygon shape I made, that actually consist of a bunch of triangular prisms. i'd need to know 1) a way to snap together proper, the merge edge tool has given weird results, so i reverted back to separated shapes and 2) a way to make the edges smoother, i tried using the crease edges tool and the subdiv proxy, but once again, weird things happened...
any clue anyone?
thanks.

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# 2 27-03-2008 , 10:22 AM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
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Your snapping options are on your status line.
And the toggles are as followed:
x- Grid snap
V-point / vert snap (also snaps to transforms cameras, joints etc.
c- Curve or edge snap (will snap pivot of current selection to point along a curve or edge, does not snap an edge to another edge uniformly, you will see what I mean)

to snap your objects together, select what you want to snap hold down one of the snap toggles (you probably want point snap to snap from vert to vert) and middle mouse click drag over the vertecy you want to snap to.

To merge the objects just select the various objects and go to polygons>combine. Then to merge the verticies together select the new combined object and click merge vertices ( if you find you get weird results go to the options for the tool and change the threshold).

Make sure you go into faces and delete the internal faces otherwise you will get problems.

Then to soften the object up go to normals> soften edge or set normal angle.

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