This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
The first ones were done with the default renderer, 1 ambient light and 1 ray-traced diectional light
this one and the last ones were done with mental ray using final gathering
the main difference between the last 2 is the asdded detail on the midsection and the top part the joins the mid section to the rear section has had some bits added
i'll do a close up of the mid section while i'm at work and post it when i get home
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
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