Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 14-06-2006 , 09:38 AM
Gregy's Avatar
Registered User
Join Date: Jun 2005
Location: Kempton park
Posts: 44

Mercedes_slk_320

Hi

this is my first try at modeling a car hope to be finished soon.

any comments and tips appreciated.

thanks

user added image

Attached Thumbnails
# 2 14-06-2006 , 11:23 AM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
llokin good for a first car

is it polys an sub d's

there is a patch just before the door starts where it goes inwards an doesnt flow with the rest of the body - i think that ut should be adjusted to get a better flowing surface (or is the car like that cos i cant renmember what it looks like)

good luck


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 3 14-06-2006 , 12:17 PM
Gregy's Avatar
Registered User
Join Date: Jun 2005
Location: Kempton park
Posts: 44

Mercedes

This it again please tell me where the problem is or save the pic and mark the problem.

Attached Thumbnails
# 4 14-06-2006 , 12:23 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
there those bits dont flow quite right

Attached Thumbnails

Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 5 14-06-2006 , 12:43 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
overall its very lumpy... but as a first model its prety dang good. user added image


Live the life you love, love the life you live
# 6 14-06-2006 , 01:06 PM
Gregy's Avatar
Registered User
Join Date: Jun 2005
Location: Kempton park
Posts: 44

Mercedes

Thanx matt.

I tried 2 fix it hope it looks better.

thanx.

Attached Thumbnails
# 7 14-06-2006 , 01:15 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
its still full of lumps but thats alright user added image


Live the life you love, love the life you live
# 8 14-06-2006 , 01:27 PM
Gregy's Avatar
Registered User
Join Date: Jun 2005
Location: Kempton park
Posts: 44

Mercedes

Matt

I`ll try to get rid of the lumps l8er first gotta get done with my exams.

thanx

user added image

# 9 14-06-2006 , 03:29 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
good luck wiv ur exams

lumps r a pain in the ass to get rid of cos u need to tweak it by fine amounts but for a first go its good


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 10 14-06-2006 , 04:30 PM
younglion's Avatar
Registered User
Join Date: Jun 2005
Location: t-dot
Posts: 646
can you post wireframes of the car?

# 11 14-06-2006 , 05:17 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Try assigning a phong with a nice bright colour (sush as red) and then applying this to the object, along with a simple 3 point light set up, hit 7 to enable lighting and use this to evaluate the surface for lumps, bumps etc as the lighting interaction lets you see wheres there's problems and helps to iron them out.#

Hope it helps

# 12 14-06-2006 , 05:20 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Oh forgot to add, adjust the cosine power to suit.

# 13 14-06-2006 , 05:46 PM
Gregy's Avatar
Registered User
Join Date: Jun 2005
Location: Kempton park
Posts: 44

Mercedes

This is the wire frame

Attached Thumbnails
# 14 14-06-2006 , 06:23 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Have you got a low poly version of the wireframe?

# 15 14-06-2006 , 06:29 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
yeah... we would need the low poly one, but just looking at the high poly one and its tesselation I would guess that you have a ton of 3 or n sided polys. my $0.02


Live the life you love, love the life you live
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off