Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 23-04-2008 , 11:42 AM
Eelco's Avatar
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Join Date: Oct 2004
Location: In my dreams
Posts: 152

checker texture blurs in viewport and UV editor

Hey all,

I created a lambert shader with a 2D checker texture applied to the color. When I applied it to part of my model, the checkers look very blur. Other textures show great in the viewport and UV texture editor. There must be some setting I overlooked. Any ideas?

Cheers.

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# 2 23-04-2008 , 12:13 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Up the hardware texture resolution in the lambert shader


"No pressure, no diamonds" Thomas Carlyle
# 3 23-04-2008 , 12:26 PM
Eelco's Avatar
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Join Date: Oct 2004
Location: In my dreams
Posts: 152
and the 1st price goes tooooooo, gster123!!!

Thanks. user added image

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