A simple question about blendshapes.
When rigging a character I have always been advised to delete my blendShape targets before animating the character. It obviously speeds up deformation. I've also been told to keep a copy of my targets if i wanted to modify them later.
The question: Can you reimport your target shapes back into your scene, after they have been exported and deleted, and somehow have the blendShapeNode reconnect to them? Or is it simply a matter of deleting the relevant targets from the blendShapeNode and recreating them with the reimported targets all over??
Or is there another way to go about this?
Sorry for the really basic question. I should know this allready.
ps. If someone could clarify how and why people run certain constraints through color/shaderNodes or point to a www..;
I would be very happy :bgreen: