Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 31-01-2007 , 07:48 AM
Mayastatic's Avatar
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size--SIZE!!!

I wan´t to know how you create a big Landscape?
I scale my sculptet plane to a big scale and the man or the car or what else to the standard size of 1 or 2.
But it looks never as a really far scene?
How would you craete a scene like that?
Probably with camera attributes?
I tried but then its to hard to find good camera views, it dolly and tumble to fast?
Please help me, because I have my racer and I want to animate it through my landscape of 1 mile or something like that. It should be fast and for that i need enough distance and wideness!
Thanks...

# 2 31-01-2007 , 08:05 AM
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Why not create a rolling cylinder, then the road surface is endless. and do the same with the rear view. Just like the chaep TV shows and movies do.

Just an idea, to recreate 1 mile at the correct scale would be a massive scale.

You could just use the same peice of geo and use different camera views to simulate real scale.

there are lotgs of options. inc real footage


Chris (formerly R@nSiD)
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# 3 01-02-2007 , 12:17 AM
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A really good idea with the rolling cylinder, but I thought I have some shots where I can follow the racer from the far to the near. Like the Intro from Nightrider!
In the Cylinder I´m very cramped.Also the geo repeats every round. I know you can play with arround, but I thought I have a cliff where the racer falls down and absorb on the ground!


It should have the style from a pursuit, you know R@nSiD?

The pros are specialised on only one topic of MAyA. On Modeling, Animation, Texturing and so on.

How can I be good in MAyA, when I can´t control only one of them! To tear at one´s Hair!
Probably a litte entry?

# 4 01-02-2007 , 12:32 AM
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Originally posted by R@nSiD
You could just use the same peice of geo and use different camera views to simulate real scale.

This is the option I would go for.

On the "pros" front. I can't sepak for them as I am not one, but what I can say is learn maya as much as you can, learn the basics for everything, then find where you want to be:

Animation, Rigging, Modeller, Texture Artist, Concept Artist, Technical, Scripting/API/Programmer.

Once you decide practice, practice practice. That was advise passed to me by David Jones COE, Real Time Worlds (founder of DMA Design & Ex Boss of Rockstar North). Also you really need to know where you want to work, which sector. VFX, Games, TV, Commercials etc...


Chris (formerly R@nSiD)
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