Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 17-11-2007 , 06:23 AM
Eelco's Avatar
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Join Date: Oct 2004
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un-bake UV mapping?

Hey all,

I imported an XSI model into Maya and want to modify it and give it new textures. Though the model's UV mapping is 'baked' ... i guess. Never done any baking before, but whatever new UV projection I apply, it does not affect the model. Any idea how to un-bake the UV mapping?

# 2 17-11-2007 , 06:28 AM
Eelco's Avatar
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Join Date: Oct 2004
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