Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 08-05-2003 , 09:33 PM
Kühl's Avatar
Subscriber
Join Date: Dec 2002
Location: Denmark
Posts: 329

Realistic Coffee Cup

I'm trying to create a realistic coffee cup.

1) I found a "coffee" shader at highend3d, but actually it consist of two different shaders - how do I mix these together?

2) Besides that, I would like to create some damp (smoke) from the hot coffee to make it even more realistic. Which way should i do that?

I attach an image of the cup as it is now - rendered with mental ray - final gather.

user added image


Kühl
# 2 08-05-2003 , 09:47 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
You could make the smoke/steam in photoshop. If you want to make it with just Maya, try the smoke effect/particles.


- Hybrid
# 3 08-05-2003 , 09:59 PM
Kühl's Avatar
Subscriber
Join Date: Dec 2002
Location: Denmark
Posts: 329
Ah... ok---- > what about the shader thing...???


Kühl
# 4 08-05-2003 , 11:09 PM
Kühl's Avatar
Subscriber
Join Date: Dec 2002
Location: Denmark
Posts: 329
This is what I have so far...


Kühl
# 5 09-05-2003 , 05:21 AM
Emo's Avatar
Subscriber
Join Date: Jul 2002
Location: MELville
Posts: 1,100
this looks a lot better!

Try putting some bubbles in the coffee so it doesnt look so "plain" user added image

and put even more smoke... coffee is hot user added image

lastly, why is the cup plain white? design it with your name, put some things on it and have fun!

-Emo

# 6 09-05-2003 , 08:33 AM
Kühl's Avatar
Subscriber
Join Date: Dec 2002
Location: Denmark
Posts: 329
Yes - youre right Emo. Coffee IS hot ;-)

How would you go around making the bubbles??


Kühl
# 7 09-05-2003 , 01:38 PM
Emo's Avatar
Subscriber
Join Date: Jul 2002
Location: MELville
Posts: 1,100
hmm... maybe edit the coffee texture?

-Emo

# 8 09-05-2003 , 02:17 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
I havn't been able to take a good look at that coffee shader at highend, but I believe it is a layered texture or shader, and comes with a "bubbly" image that goes on top. ( I think)

...at least, that's the way it looks in the sample pic.

Thanks for the help Emo!

Yeah, sometimes folks underestimate the power of sprites, and when they are raytraced, they look even better sometimesuser added image

Keep going in the direction that you are going, and you will be fineuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 9 09-05-2003 , 02:48 PM
Kühl's Avatar
Subscriber
Join Date: Dec 2002
Location: Denmark
Posts: 329
hey rage - it seems that my problem is to deal with the coffee shader. It comes in two parts, but I cant get the bubbles to show up...


Kühl
# 10 10-05-2003 , 02:52 AM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Oh, sorry, my baduser added image

In his readme, he says:

"Sorry for not making one layered shader
but two separated SGs.
It's easily transformed into one for using it
on only one object, but if you decide to
make two round planes with each shader
results are even better."

See what he means?

He basicly tells you to make 2 round planes, and apply the black shader to he bottom one, and the Coffee shader to the top one.

Lemme know if this helped, otherwide, I'll make it a single shader for you so that you only have to point to the Drops image, and it will workuser added image

Lemme know.


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads