Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 29-11-2003 , 09:46 PM
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Join Date: Mar 2003
Location: Manchester UK
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Split sorted :D

Hiya,
Thanks for the help - I deleted the inside faces and all was well user added image

2 more questiuons though If you don't mind.

1./ I still want to know what i'm doing wrong though? I wonder do you always have to split in a certain direction or something? and how come some faces point up and others down?

2./ The front of the car is split all wrong - can you explain how i should have done the splits to get it to model easier? (I'm wondering wether to re-start because of this)

Regards Scraggy

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# 2 29-11-2003 , 09:49 PM
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Oh not again... Sorry - I should be sleeping... Please could you move both extra threads to my Noob tries to make car one please.

# 3 29-11-2003 , 10:05 PM
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Hay Scraggy. sometimes you learn a lot buy cleaning up a model, so you might not want to start over.

BTW I do think that if the face seems to look the other way.. cheak your normals. You can get it to show you the normals buy going to the display menu. not enufe sleep my self.

# 4 29-11-2003 , 11:32 PM
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Just been experimenting with the split tool a bit. Perhaps something you should be aware of, check my picture below (if only I knew how to paste images -inside- of these text thingies, anyways). If I would want to create the yellow or blue new edge with the tool, I would simply click on the edge above or below it to start there ( I've put a yellow and blue line next to the edges you then select when you wanted the with dots marked new edges . That should pose no prob, however, if you would want to create a new edge left of the blue on, under another edge ( left-under the red arrow), I would have to select one of the 2 edges bordering that face. It would be wrong (and the tool wouldn't work), if I selected the edge with the red line next to it. I hope this makes any sence, and if it does that this solves your problem, but in short words:

Around the face you want to create an edge in, click only on edges that are directely to it, as it only works then.

PS: I'm quite sleepy right now, and I guess this doesn't answer your problem one bit, heh, it's more as a memo to myself, telling me not to do that..... If this helps anyone here ya go, if not, sorry for filling up the limited amount of bytes on SM by being so vague user added image user added image user added image .

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