Maya 2020 fundamentals - modelling the real world
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# 1 05-09-2005 , 10:02 AM
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Join Date: Jul 2005
Posts: 43

Constraining the pelvis to midway between 2 feet

Hi everyone
I'm trying to use the 'Plus minus average' Uitlity node to constrain the pelvis of my character so it always stays midway between the 2 feet - but i can't seem to get it to work.

anyone know the actual workflow? The help file and tut on line that is supposed to show how it works... well... doesn't.

I figured I'd connect the translate attribute of the both feet to the utility node's Input3D - but I can only connect one (once) - if i then try to connect the other one I loose the first foot's connection. So how do i feed in 2 translate nodes from 2 different objects to get an average??

I must have gotten the wrong workflow. anyone know? (I know I can use expressions but I wanna figure out how this utility thing works...)

thanks for reading user added image
Lisa

# 2 07-09-2005 , 09:05 AM
pollywoggles's Avatar
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Join Date: Jun 2003
Posts: 1
Hey,

I just saw this post... sorry for being so late... here's a cool tutorial that goes deep into rigging. The section you particularly want is on the third page, in the section titled "Constraining the Torso to the Feet."

I put the link to the beginning of the tutorial (first of three pages), because everything was really good...

https://www.peachpit.com/articles/article.asp?p=102022

-- From the book, _Maya Character Skeleton Setup_ by By Chris Maraffi.

# 3 09-09-2005 , 12:58 AM
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Join Date: Jul 2005
Posts: 43
hi

thanks for the link. that's a nice rigging tut.

figured it out my problem with the average node by the way. Need to connect it in the Hypershade using the right click on Input / Output method to connect the second channel values like [1], [2] ... For some reason these options don't show up in the Attribute Editor.

cheers!

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