This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
It looks you're using subds in our model. If so I strongly recommend you make your base model of polygons, and then when it's complete, convert it to subds. It faster, easier to fix, and makes lighter files. Subds are more apropriate when you are working on details.
Thanks for the comments and suggestions t1ck135 and Legolas_hv.
Yeah, I was thinking of doing the inside of the mouth, but I don't have any experience rigging, so I wasn't sure how to go about doing it. Should I open the mouth while modelling to build the inside and then push it all back into place, or do I just hide the top part while modelling the bottom jaw?
Does that make sense? Anyway, I'm going to keep building the outside first. Thanks for your help.
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