Integrating 3D models with photography
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# 1 25-08-2007 , 10:44 AM
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UV map making problems

after finding the help files, i've come across a problem i cant find within them, & i spent several hours trying as best i could to figure it out...
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so... how do i make the wheels and all the other tiny parts that are everywhere, use just one piece of the skin instead of all these separate parts? this is all so confusing to my mind.

# 2 25-08-2007 , 03:39 PM
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thats what UV mapping is, arranging The UV's to make it usable when texturing. the only thing you can do is move the UV's around until it looks like how you want it.


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# 3 25-08-2007 , 04:14 PM
Jr.Who
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Just look for some UV mapping tuts on the internet.

# 4 25-08-2007 , 05:29 PM
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Perhaps this tutorial helps
I don't know whether it covers every aspect of mapping, but I found it very useful user added image
https://www.hinst.net/~phalcon/mckinl...olytexture.rar

(BTW, mtmckinley, if you don't want your tutorials on this site, just let me know (or get it removed by moderators))


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# 5 25-08-2007 , 09:31 PM
Acid44
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hey look here for a tut im not sure if there is one and im bit for time so i cant really check but there should be--https://www.learning-maya.com/

# 6 26-08-2007 , 12:52 AM
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Thanks for the replies user added image the video was really useful, although I haven't gotten the UV map fixed yet, but i hope i eventually will get it all right and into that tiny square user added image

# 7 26-08-2007 , 07:27 PM
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Well I am working on a blitzkrieg tutorial Dunkel but it most likely wont be finished this week.

# 8 27-08-2007 , 12:21 AM
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Well that will be useful, the current one is for 3.0 and isn't very in depth, currently I'm stuck on adding the AABBs to the model, how many are needed the tutorial doesn't say....

# 9 27-08-2007 , 04:52 AM
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Whats AABB's??


"No pressure, no diamonds" Thomas Carlyle
# 10 27-08-2007 , 05:02 AM
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Axis alligned bounding boxes? user added image i dont really know, the modeling tutorial just says

Create object's AABB (needed by the game's AI)

and how i do that, i have no idea...

# 11 27-08-2007 , 09:15 AM
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Yes you are right there Dunkel the AABB is an axis aligned box. Really though you should only make the AABB once u have checked the models size in the game or else you will have to resize the AABB along with the model. Oh and concerning the tutorial I tried to go as much indepth as I can on it. Should be ready this week , you can also contact me via MSN.

# 12 27-08-2007 , 03:07 PM
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btw Dunkel Ive got a present for you on msn user added image. Also the AABB depends on what type of unit you are making.

# 13 27-08-2007 , 07:55 PM
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ah, i thought i had to finish all that to be able to look at the model in game, i've tried several times to export the model to .mod and when i open it it crashes the tanks viewer user added image but i cant wait for the tutorial user added image i'll talk to you on msn when i see you on.

# 14 28-08-2007 , 07:09 AM
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If Tanks crashes it doesnt necessarily mean there is a problem with the model. My Russian SU-34 ground attack aircraft has about 9000 poly's and when I exported it properly tanks "OVERFLOWED" but when I opened it in resource editor everything was fine. Half the work of making a new unit is coding it in the resource editor.

# 15 28-08-2007 , 07:10 AM
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Also remember to triangulate and have AABB present when exporting or else you will have more work and it wont export. Hope that helps and tutorial is coming along fine its quite length as well.

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