Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-10-2006 , 11:51 AM
paldav's Avatar
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Join Date: Jul 2004
Location: north west england
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hurricane wip

struggling with texture on this, especialy the specmap, still gotta keep battling away, comments welcome

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# 2 25-10-2006 , 04:09 AM
Acid44
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i like the model its pretty good

go at ituser added image

# 3 25-10-2006 , 07:34 AM
paldav's Avatar
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Join Date: Jul 2004
Location: north west england
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cheers for that, this is the unsmoothed version

# 4 25-10-2006 , 10:29 AM
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Join Date: Mar 2005
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thats preety cool
looks like it would fit in a game nicely at the mo
my only crit is that it looks a little squashed


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 5 26-10-2006 , 12:13 AM
Lt Jim's Avatar
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The model looks very nice. I agree with pbman, however, it does look a bit squashed!

As for the texture, try toning down the specular roll off and eccentricity on your material. I mean REALLY tone it down! That ought to help!


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