Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 106 15-07-2003 , 12:46 AM
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tnx witchy- I have those tutes and I agree they are great. I have to sit down and do them a few more times before it sinks in tho'

# 107 15-07-2003 , 12:54 AM
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ok, mellowing out the bumpmap now...

the rough textures are in...

onto learning how to rig user added image and model the "control" object too.

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# 108 15-07-2003 , 01:11 AM
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Whoa, this is amazing.. wonderful job! I love how you did the spikes user added image. I still think the bumpmap on his chest doesnt work for him too well... but other than that, the green stuff is superb!


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 109 15-07-2003 , 01:12 AM
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heheh commin along mate... Just add a specular map to get a wet feel to his lips and some of his belly....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 110 15-07-2003 , 02:15 AM
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M- do you think I should smooth out the chest some? or a different pattern?

Kurt- um... for the specular map, is black not shiney and white shiney? I have no idea, I suppose I could just experiment user added image

# 111 15-07-2003 , 02:35 AM
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great work man!

to answer your question.

Black is 0, white is 1.
So white would be more shiny.


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# 112 15-07-2003 , 03:44 AM
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tnx blin user added image shiny=good user added image

# 113 15-07-2003 , 04:01 AM
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looking awesome, man...just a suggestion - i think the red on the feet is a little too intense - and you could tone down your blue and red lights a bit (the color, not necessarily the intensity)...also...when you have multiple lights - your main light should create a specular highlight...you can uncheck specular highlight and cast shadows on other lights (so you don't have mutliple highlights in the eyes, etc.) - it all depends on the effect you are going for...keep up the great work!!!

# 114 15-07-2003 , 10:39 AM
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looking gooood user added image bump on the back looks real nice..
on the belly id stretch the bump out more.. try setting the repeat to 2 on the U(?)
just so the bumps on his belly arent round but streched..
did that make sense? user added image


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# 115 15-07-2003 , 11:33 AM
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oh man this is coming along nicely user added image
--
love the avatar pic


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# 116 15-07-2003 , 05:34 PM
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Looking great!

# 117 15-07-2003 , 09:09 PM
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Howard I love this guy. I like the smaller bump he is getting there.

user added image


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# 118 17-07-2003 , 08:56 AM
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This is freaking great !!!


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# 119 17-07-2003 , 08:18 PM
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He reminds me of Leslie (in Liberty Meadows) on stereoids!


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# 120 17-07-2003 , 10:37 PM
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Hey howard, personally i do think you should smooth out the creases you have in the chest..or do somethin with the bumpmap. I feel that the creases in his tummy area are too sharp to have a bump map like that. Thats just in my opinion user added image. Still definately a work of art! BTW, i love how you present your renders, i dont think you ever just post a unedited picture, which is great!

I also like how you have basically modelled half of it and duped it over, but you also added some elements (the spikes) that are different on each side to give it that organic look. :thumbsup:


"I should call you sugar maple tree cause i'd totally tap that" haha

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