Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 06-12-2016 , 08:28 AM
Anthonytony's Avatar
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Join Date: Jul 2005
Location: England
Posts: 46

Rigging question.

Hello everyone,

Can verts be sculpted and moved around when a mesh is skinned and weighted? In the same way it can be done in 3dMax, I apologise if this is a simple question.

Thanks

# 2 04-01-2017 , 07:00 AM
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Join Date: Jan 2017
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Yes you may, keep in mind though, reverting those moved vertices back to their original position can be a little bit problematic but it can be done!

Feel free to check out my website! (:

https://dlopezdemedrano.com

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